AI Insights · Timothy · April 2024
Top Down Games Performance on Unified Platform in Venezuela Q1 2024
Discover the performance trends of the top 5 top-down games in Venezuela during Q1 2024, including downloads, revenue, and active user statistics.
In Q1 2024, the top 5 top-down games in Venezuela showcased intriguing performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each game fared.
League of Legends: Wild Rift by Riot Games had a fluctuating performance throughout the quarter. Weekly revenue peaked at around $746 in mid-January and saw a gradual decline, settling at approximately $378 by the end of March. Weekly downloads hovered between 1.8K and 2.7K, with a notable dip in the second half of February. Active users remained relatively stable, ranging from 17.6K to 19.3K.
Brawl Stars from Supercell experienced a significant peak in weekly downloads, reaching around 7.9K in the last week of March. Revenue peaked at $616 in late January but generally trended downwards, ending the quarter at approximately $430. Active users spiked to 95.6K in mid-March, maintaining high engagement levels throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. saw its highest weekly downloads in mid-March at about 7.2K. Revenue hit a high of $533 in late January, with a slight dip and recovery, closing the quarter at around $523. Active users fluctuated but remained strong, peaking at 91.8K in mid-March before slightly dropping to 86.3K by the end of March.
MONOPOLY GO! from Scopely, Inc. showed a consistent performance with weekly downloads reaching a high of 21.5K in early January, though it saw a downward trend, ending at approximately 13.8K in late March. Revenue peaked at $542 in early January, with fluctuations, and closed at around $270. Active users were relatively stable, ranging from 33.8K to 42K throughout the quarter.
Clash Royale, also from Supercell, maintained a high level of active users, peaking at 277.8K in early March. Weekly downloads varied, with a high of 9.7K in early January and a steady performance around 5.8K towards the end of March. Revenue saw its highest point at $459 in early January and gradually declined to $228 by the end of the quarter.
These insights are derived from Sensor Tower data. For more comprehensive analytics and trends, visit Sensor Tower’s platform.